Description of the main features of the software for managing the gameplay in the quest room.
The software works through a web application on any computer or gadget. To operate the server part you need WEB Server, usually a server function performs the "Master Controller". But also the server part can be installed on any computer running any operating system - Windows, Linux, Android and others.
The tasks that this software solves:
- Automatization of all electronic elements in the room.
- Control of readiness for beginning of the game.
- Monitoring of the game process.
- Remote control of the elements in the room.
- Output for players, images, video, audio content.
- Getting work statistics of the room.
After login you enter the MAIN MENU:
MODULES THAT USE THE ADMINISTRATOR OF THE QUEST ROOMS.
GAME HOUR
This is list of all games and their results. It can be seen when held game, how long it took, how many people participated. You can mark payments for the further construction of reports.
Various filters are available, search by date, export to Excel.
The "Create game" button causes form to create new game hour. Usually its administrator clicks in the GAME PANEL module.
After filling in the fields, new game hour is created (the game has not started yet). The room is waiting for preparations by administrator, all locks and mechanisms are activated.
GAME PANEL
There is all that needs to monitoring the game by administrator.
- The "Create game" button causes form to create new game hour.
- Switch to start or stop the game. Also the game can be started from any action inside the room.
- The time counter. If you need it, you can always add time to the game.
- The state of the HELP button. If the team asks for help, the button lights red and starts playing track "Help" of The Beatles. In this case the game can be paused (depending on settings)
- List of puzzles in the room. Already solved riddles are shown as crossed out.
- The current status of Live Audio - what players are hearing right now and Live video - what's on the screen now.
- List with a choice of prompts on the screen. This can be a video, image or text. Video and image should be prepared in advance in the module SCENES
- HINT text. Before displaying the text on the screen, you can edit it by clicking this button. You can enter any text or click on the blanks just below.
on the screen:
CONTROL PANEL
Manage objects in the room. Allows administrator to interfere with the gameplay. There may be a lot of buttons and switches depending on the script settings.
Typically, it is control of light, activation and deactivation of mechanisms, opening of doors, activation of certain scenes on the screen and much more.
LIVE AUDIO
Sound can be input to the speakers via LIVE AUDIO module. The module can be opened as a web page on any device to which speakers are connected. The scenes created in the SCENES module are played back.
The sound can be in the format .mp3 or .ogg
If you want to play different sounds at the same time, then additional channels are created Live Audio 2, Live audio 3 ... and so on, there are no restrictions.
LIVE VIDEO
Video with audio can be sent to various screens via the LIVE VIDEO module. The module can be opened as a web page on any device to which monitor, TV or video projector is connected, it can be tablet or phone. The scenes created in the SCENES module are played back.
The video can be in the format .mp4 or .ogg
If you want to display simultaneously different videos on several screens, then additional channels are created Live video 2, Live video 3 ... and so on, there are no restrictions.
KNOWLADGE BASE
Knowledge base for working with the program.
MODULES TO BE USED TO PROGRAMING THE SCRIPT OF THE GAME.
OBJECTS
List of objects controlled by controllers via relays. Used in scripts.
USERS
List of users and passwords for accessing the program
SCENES
All audio and video scenes are created here. Determined certain sequences in the game script.
Scenes can connect scripts and vice versa, scripts can run scenes.
Description of fields for filling in the scene card
Field name
|
Example value
|
Description
|
Name scene
|
Final scene
|
The name that will be displayed to the room administrator in the list of scenes or tips
|
no name
|
19
|
The sequence number of the scene in the scene list. What would be clear to see what is behind what is going on.
|
Name file
|
already_win
|
The name of the file you want to play.
|
Upload
|
button
|
Click to select file on your computer to upload to the system.
|
Language
|
en
|
Specify the name of the language, so the program can distinguish scenes in different languages.
|
Chanel
|
Live_video
|
In which channel to play. There may be several video or audio channels.
|
File type
|
Video
|
The type of content. Can be VIDEO, IMAGE, AUDIO, FLASH GAME
|
Top %
|
5
|
Indent in % of the top of the screen to the image
|
Left %
|
10
|
Indent in% of the left edge of the screen to the image
|
Width
|
100%
|
Image width in pixels or %
|
Height
|
1200
|
Image height in pixels or %
|
Description
|
Run at the end
|
Just a note
|
Go to scene
|
end_game
|
The name of the scene file to which to go
|
Go to after
|
60
|
After how many seconds go to the above scene
|
Send command
|
light_off
|
Which command to execute. Processing commands described in a script file: livecommand.php
|
Send after
|
18
|
After how many seconds execute the command above
|
Include script
|
../script/myscript.php
|
Connect an additional script if necessary.
|
Loop
|
there is no check mark
|
Play the file in a circle
|
Active
|
there is check mark
|
If you uncheck the box, the scene becomes inactive and is displayed in gray at the end of the scene list
|
Save
|
button
|
Click to save the scene
|
Cross
|
picture
|
Click to delete the scene
|
SCRIPTS
The behavior of the mechanisms in the room is programmed using several scripts in the PHP programming language. This approach allows you quickly and flexibly configure any functional without any software restrictions.